![]() Primarily this has to do with the fact that the Overhaul has an additional Tech Level introduced in between T0 Stone and T1 Iron, which means - when porting these mods over to vanilla - there's a few extra items dumped onto T0 and T1 than would be there under proper rpg progression rules.īut more to the point of the mods themselves, the overall concept of my Overhaul was to take all of the mods that everyone has done (so, same as usual for Overhauls to this point) and then integrate them onto the character sheet. And because these mods are excerpts, their structure can sometimes appear to be a little off when ported directly into the vanilla game. ![]() The fundamentals are solid, nd I'm sure new genres will be able to be built on top of it.The below is a series of mods excerpted from my Overhaul mod. I think the game will just be polished, bugs fixed and a story added. It's so easy to do something once someone else has done it.īut to bring it back on topic, changes from now are evolutionary, where as 7D2D was revolutionary. I guess that should actually mean I respect TFP more for being the first. It all seems so simple once you actually understand it. the algorithm will continue to check for some distance to ensure it doesn't loop back around and bring you closer faster, but at the end of the day, it's essentially a brute force algorithm.ĪI, quantum computing, ray tracing. Did you know they are so simple as to just take every single possible turn, and check whether you are closer to, or further from your destination? Oh, there is a lot of tweaking - E.g. It started off with learning how GPSes work. I look at a lot of technology in my line of work, and every time I think there is something amazing, and learn about it, it's like Dorothy parting the curtain and finding the wizard is just an old man with a machine. Not to be dismissive of what TFP have acheived - it's very impressive and almost one of a kind (at least together). The components to make it are extremely hard to get (maybe some parts in radiated areas) and the place to make it is hostile and well guarded (so maybe in the wastelands). No buying it and no finding it randomly in loot. Killing zombies is dangerous business and getting bit or damaged by them is a real problem. Something with more of a 28 Days Later feel is what I'm thinking. ![]() Also have game mechanics that require you to avoid the large hordes as part of your survival and have a focus on only killing when you have to. Having a game with a fixed quantity of zombies in the whole map (think many thousands) and getting the satisfaction of killing them all seems like a good thing (clearing a town really clears it, at least until a wandering horde shows up). Also, I tend to think of overhaul mods as possible "sequels" of sorts, kind of like what has been done with Half Life and Half Life 2.īut if we're talking pure, pie in the sky ideas then I'd like to see them make a game like 7DTD that is a lot less voxel so it can have a LOT more zombies. I'd almost want to see what the finished product looks like before I start thinking about what could be changed for a sequel. So what do you give think ? What should be done / changed for sequel in yours opinion? Typical thing for sequel - more guns, types of enemy, tools, vehicles etc. What about gameplay? just simple : "more". "grown up" universe - Dragon age 1 had good story but very generic world while DA2 have very complexed and more unique world. So what i suggest? Hire someone like Chet Faliszek to create "world" for this universe - I think that TFP are rly talented programers and level and gameplay designers but need someone who could create complexed and more. generic - like movie plan for zombie movie emited by SyFy - props quality is high but need something to be diffrent. is done - so after few improvments can be reused. What i mean? i mean that - RWG, physics etc. So what should be done for next 7dtd? this same thing what was done with cars - take fundaments, redone frame and make stats better. like cars - is now so limited by many diffrent stuff. Works good - and it's something that nobody done before and. Not perfectly but it's voxel game with big maps, good physics but. Well i was thinking about voxel stuff and honestly 7DTD is technical masterpiece because.
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